ENGL40733 — (was RHET 4373) Game Design
Add to Bookmarks Three credit hours. Was RHET 4373. An Introduction to principles, practices, and technologies of game design. Topics covered include game mechanics and aesthetics, game narrative design, game-specific UI/UX, game balancing, and game engines and related technologies. Dual listed in the Graduate Catalog as RHET 50733 (Was RHET 5373).
Prerequisites: ENGL31693, ENGL30203, IFSC11003, CPSI17503