GAM102 — Game Design II
5 , 4 lecture periods 2 lab periods Continuation of GAM 101 . Includes the role of the game designer, structure of the game, formal and dramatic elements of the game, game play fun, and storyboard development. Demonstrate the dramatic elements of game design. Create linear and nonlinear narratives. Script in several nonlinear story tools. Discuss contemporary story-driven games. Provide constructive critical feedback in a workshop environment. Integrate visual, auditory, and textual media. Outline: Linear Narratives Format Structure Character Setting Theme Nonlinear Narratives Formats Branching structure Customizable characters Customizable settings Mechanics as theme Structure of the Game Players Engaging the player Sum of the parts Defining games Genre Fantasy Realism Dramatic Traditions Comedy in games Tragedy in games Myth Archetypes Experimental games Unconventional structures Innovation Discarded genres Process Creative process Technical process Analytical process Communication Professional speaking Professional writing Pitching Concept Development Visual Auditory
Prerequisites: GAM101