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GAME2404 — Level Design II

4 credits · 4 hours

Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design architecture theory concepts of critical path and flow balancing play testing and storytelling. Includes utilization of toolsets from industry titles. Lab fee required. 1,2 Requisite(s): Take GAME 1304 Faculty Consent: N

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