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CIS- 38C — Simulation and Gaming/3D Dynamics and Rendering for Real-Time Interactive Simulations

Description: Create dramatic cinematic sequences based on 3D animations of both living and inanimate objects. Topics include combining animated models with simulations of real world dynamics such as wind, water, fire, smoke, and gravity. Short animated sequences will be modeled, animated, and then rendered into frames. Hardware and software rendered frames will then be composted and added to a game engine. 54.00 hours lecture and 54.00 hours laboratory. (Letter grade only)

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