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CIS- 38B — Simulation and Gaming/3D Animation for Real-Time Interactive Simulations

Description: Animate both living and inanimate objects created with a 3D modeling program and then implement them in a real-time interactive simulation or video game. Topics include linear and non-linear attribute interpolation, path, forward and reverse kinematics animation. Additional topics include understanding how animation parameters affect computing performance, importing vertex and edge vectors into a game engine, and applying basic user and game world interactivity to a rigid body. 54.00 hours lecture and 54.00 hours laboratory. (Letter grade only)

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