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CIS- 38A — Simulation and Gaming/3D Modeling for Real-Time Interactive Simulations

Description: Create computationally efficient 3D digital models of both living and inanimate objects and then implement them in a real-time interactive simulation or video game. Topics include model construction using tri meshes and splines, applying basic surface detailing, understanding how model design effects computing performance, importing vertex and edge vectors into a game engine, and applying basic user and game world interactivity to one or more rigid bodies. 54.00 hours lecture and 54.00 hours laboratory. (Letter grade only)

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