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DIG1705 — 3D Programming 1

4 credits · 4 hours

This course, provides students with a foundation in 3D programming which will allow them to develop programs using popular graphics libraries such as DirectX, OpenGL, and GLSL. Gaining a strong foundation in math (including advanced concepts of algebra and vector math) is suggested prior to enrolling in this course. Students will learn basic image progressing, geometric transformations, geometric modeling of curves and surfaces, 3D viewing, shaders, and ray tracing.

Prerequisites: COP2335, MAC1105

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