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GAME415 — Production Team 1: Preproduction

4 credits This is the first class of a year-long course broken into three sections. The class will be organized into teams to develop an extensive project. Preproduction will examine and model how real projects are designed, vetted, and planned before entering full production. Not only will students design and prototype the project and it systems, but they will plan and schedule the development using existing design methodologies based on given target dates, design specifics, task lists, and dependencies. Prerequisites: GAME 330 , GAME 332 , and GAME 335 Course

Prerequisites: GAME330, GAME332, GAME335

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