GAME412 — Designing for Platforms and Hardware
4 credits This course explores different interactive platforms and hardware. Students examine how to develop design strategies and game play experiences to best utilize the capability of each target platform. Students learn how to design and create for multi-platform experiences as well as for specific platforms such as mobile, virtual reality, augmented reality, and site-based experiences. Students also learn how to exploit the potential advantages as well as design around the limitations and specific hardware and software requirements of each platform. Considerable emphasis is given to the design consideration of platform-specific user interface and user experience. Prerequisites: GAME 330 , GAME 332 , and GAME 335 Course
Prerequisites: GAME330, GAME332, GAME335