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GAME410 — Interactive System Design

4 credits This course explores the fundamental principles of interactive design; visual communication and the psychological principles related to design; human perception, memory, and cognitive flow; and conceptual approaches to visual systems. Students will develop the conceptual, analog, and digital skills and tools needed to design, build, and evaluate games and interactive experience systems. Labs will include flowcharting information architecture, storyboarding intuitive user interface and user experience, and rapid interface prototyping techniques. Prerequisites: GAME 330 , GAME 332 , and GAME 335 Course

Prerequisites: GAME330, GAME332, GAME335

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