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CIS 2332 — Game Animation 3 Credit Hours

Course covers animating for gameplay and in-game cutscenes. Students will design storyboards and translate them into complete animations to be used in gameplay and in-game cutscenes. Topics to include but not limited to storyboarding, rigging, particle effects, audio cues, animation states, in-game camera movements/effects, post process effects, lighting, and in-game cutscene creation. Credit cannot be earned for both CIS 2332 and MPTV 2332 . (1 lecture hour, 4 lab hours)

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