CIS 1212 — Game Asset Creation 3 Credit Hours
This course covers the most up-to-date methods in developing functional audio and visual assets for games, as well as file optimization, file conversion and asset porting techniques. Topics in game asset creation and file optimization include, functional 2D/3D asset creation, shaders, rigging, audio, file types, file conversions, file optimization, and file porting to game engines. (2 lecture hours, 2 lab hours)