DDP 162 — Introduction to Game Development Units: 3
Learn the fundamentals, concepts, and vocabulary of computer game tools and techniques to develop 2D and 3D games. Explore a variety of digital tools and game engines, common legal and ethical concerns in the game development industry. Examine game design technologies, virtual world building, game flow, pacing, production processes, play testing to create playable environments. Use game analysis, game story development, game pitches, game development tools to create simple prototypes that emphasize concepts learned during the course. Lecture Hours: 36 Lab Hours: 54 Repeatable: No Grading: Letter Prerequisite: None Advisory: DDP 140, DDP 142, DDP 144, DDP 160 and DDP 161. Limitation on enrollment: None Transfer Status: CSU/UC Degree Applicable: AA/AS COD GE: None CalGETC: None
Prerequisites: DDP 140, DDP 142, DDP 144, DDP 160, DDP 161